Two Friends. Some Games. And a Dream.
It was all Kennedy’s fault. Most things are.
She started this wacky dream in 2015 when she had heard about a design conference in St. Louis. The conference was Design Day put on annually by Stonemaier Games.
Kennedy decided that she was going to design a game and bring it to the conference, and she tricked convinced John to help. And, just like that Age of Adventure Games was born.
We didn’t make a game for Stonemaier’s Design Day, we made two. We brought a mountain climbing game called Seven Summits and a 1950’s Formula 1 racing game called The Undercut. They played fine, but were ultimately shelved for a variety of reasons.
But the fire was lit.
We continue to design games, but we realized that a site dedicated to game design has not only been done – it’s been done better. Therefore, we decided to use this platform to discuss some of the behind the scenes fun of building a game design business. We talk games, of course, but we also talk business – marketing, finance, production, etc.
Real sexy important stuff.
Stuff we all need to know and most of us need help with. John runs a business (see below), but we certainly don’t know everything. This project is aimed at showing you our struggles, our triumphs, and everything we learn along the way.
The benefit is entirely yours. If we succeed, you learn from our success. If we fail, you learn from our failure.
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