Age of Adventure Games

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So far Age of Adventure Games has created 24 blog entries.

Designing Components: Does size really matter?

Designing Components: Does size really matter? One of the most difficult things about designing a game is determining the size of components. In the game we’re currently designing, Slasher Clash, we have figures and cards and dice and rule booklets and boxes and… you get the point. How big should any of these things be? [...]

By | August 31st, 2017|Uncategorized|0 Comments

Working on Multiple Games: Multi-Tasking is Ok Until It’s Not

Working on Multiple Games: Multi-Tasking is Ok Until It’s Not I’ve seen it plenty of times. Chris used to struggle with this immensely. Working on too many games. Anyone who follows entrepreneur blogs and podcasts are familiar with the concept of “shiny object syndrome.” It’s when you constantly chase the new idea because it’s cool [...]

By | July 25th, 2017|Uncategorized|0 Comments

Writing Rules for Your Game – A Lawyer’s Perspective

Writing Rules for Your Game – A Lawyer’s Perspective Full disclosure, I am an attorney. Please don’t hold it against me. I’m still mostly human. In any case, I think writing rules for games falls right into my wheelhouse. In fact, when our game group gets together, I invariably get the job of reading the [...]

By | July 7th, 2017|Uncategorized|0 Comments

Taking Criticism Like a Champ

Taking Criticism Like a Champ This article is the next in my line of articles discussing playtesting. You can see my overall playtest guide here. As you run playtests of your game, you will get criticism. That’s the point. But some criticism is easier to take than others. Your mom is going to love the [...]

By | June 15th, 2017|Uncategorized|0 Comments

How to Find Playtesters Beyond Your Friends and Family

How to Find Playtesters Beyond Your Friends and Family I’ve written a lot about playtesting over the last few weeks. If you’d like to get an overview of my playtesting strategy see my overall playtest guide here. So you’ve been playtesting with friends and family, Alpha Testing as I call it. The game is coming [...]

By | June 1st, 2017|Uncategorized|0 Comments

How to Put Together a Killer Playtest Packet

How to Put Together a Killer Playtest Packet This article is one of a series of articles about playtesting. You can find my overall playtest guide here. It’s hard enough to find good playtesters so when you get some you want to really maximize their effect on your game. That’s why every playtest packet should [...]

By | May 18th, 2017|Uncategorized|0 Comments

First Step in Playtesting: Alpha Testing

First Step in Playtesting: Alpha Testing For an overall of our playtest process, please see our earlier post here. The first step to playtesting is to play with your friends and family. People who won’t laugh at you and who may provide valuable feedback. The key is that they ‘may provide valuable feedback.’ When playtesting [...]

By | May 4th, 2017|Uncategorized|0 Comments

Quality Game Components for Each Stage of Playtesting

Quality Game Components for Each Stage of Playtesting I have discussed investing in components previously (here), but I wanted to take some time and discuss the quality of components required (or recommended) at each level of playtesting. Earlier, I identified two stages of playtesting, Alpha and Beta. Full descriptions of those levels can be found [...]

By | April 21st, 2017|Uncategorized|0 Comments

Setting Playtest Goals Like a Scientist

Setting Playtest Goals Like a Scientist For general information on playtesting, check out my playtest guide here. Playtesting seems pretty straight forward, right? Not necessarily. It’s not just playing a bunch of games. You have to be playing with a purpose. Games have lots of components that all work together to make for a cohesive [...]

By | April 6th, 2017|Uncategorized|0 Comments

Creating a Playtest Strategy while Maintaining Your Sanity

Creating a Playtest Strategy while Maintaining Your Sanity Play testing is, hands down, the hardest thing as a game designer. It’s hard to find testers, it’s hard to make the correct changes, and it’s hard to take criticism. But play testing is also the most important part of designing any game. You need play testing [...]

By | March 15th, 2017|Uncategorized|2 Comments